Using unreal engine, you are able to create a big environment with ease using the landscape tool. This also allows for foliage to be painted on the environment
Maya and Unreal Engine 4 both have their pros and cons, but I chose to go with Unreal engine for this cemetery creation. Why? Because I am more comfortable
Vertex paiting can be started with a material blueprint, then placed onto a mesh to use the paint tool on, the pictures below show the process that i went through to.
White-boxs are very important in creating scenes, especially in game engines. When white boxing, you can create
With unreal engine there are a lot of different settings to create the best importing experience
Using the landscape painter tool and a master
Creating this fence was very simple and basic as it is only a whitebox mesh and will be replaced in the future
This basic mesh only consists of 2 polygon primivates! I place both primitives in, and combine them.
Using Unreal Engines USP (Blueprinting) we can create a master
To create a seemless landscape, we can add extra landscape blocks and sculpt them
Creating a skybox isnt necessary, but it is a good thing to implement into your scene as you can customise
Creating these graves was fairly simple, but for the first one I wanted to experiment with different software
This is the second grave ill be working on, it consisted of beveling, and base shape extruding.
This third grave was a bit harder, but through the pictures you can see my process.
This is the last grave ill be making. Here is how it went. This model, I had to subtract a shape from
Video has been placed on a youtube channel for optimisation of this website.
These A3 boards are based off the RSA Design project
This is the finished train station from the RSA project.
Height maps is information stored as an image to be read by 3D software for creative works. This image is in grey scale.
During my st vincent island project, I will be creating assets and environemnts stricktly within 3D software, so no game engines.
For the st vincent project I might need some filler assets to place in a scene. I decided on a crate.
I created a timelapse to capture my learning process of creating a scene in Blender. My experience of creating this hut
This scene is the second scene I am doing for the St. Vincent project. This workflow was similar to the one
White boxing can be very important when creating your level, you need whiteboxes to take a base priciple idea into 3d.
While creating landscapes, there can be multiple ways to create them, like a mental reference image you can use techniques.
With starting a recreation of a game, you need to have a good reference of perspective and height of the player model.
For my gannt chart I have used trello as it works exactly like a gannt chart, looks great and does funtions.
My social media is mostly on twitter and linked in as I believe these 2 can be the most prominent.