There are many different rock formations to be able to be made as they are organic and naturally made over time due to geographical abrasion.
With this model we will be starting with a cube primitive as the base. The scale of the X axis can then be changed to 50 in the Channel Box.
For this project, we are going to be using the Cylinder Polygon Primitive. Click on Cylinder and it should auto place the Object in the centre of your project.
Using NURBs we will be creating a realistic looking wine glass that isnt your normal procedure of modeling.
A texutred world with text wrapped evenly around the sphere using the bend deformer
5 15 minute sketches of on-campus areas.
Here we will be creating a room interior which we then can create lighting for in Maya.
In this storyboard I will be telling the plot of my game, the plot of my game is shown within 6 frames of my storyboard.
Starting off with putting animations in a unity project, you will need a spritesheet.
First of with creating a 3d logo, I will sketch out a few ideas that I may use. This brainstorming will help me choose.
During your use with Maya you may come across multiple processes that can be used to reach the same creative result.
Since we are exporting for a game project, we can either export into unity/unreal or go into the game exporter window.
My project was to create a small cartoon educational game on the subject of Maths on the level of Key Stage 2.
This is my wireframing for my website, the actual website did change a bit but not a lot.
Within this first semester with my website project and game project, I have learnt about 2 programming languages.
For my gannt chart I have used trello as it works exactly like a gannt chart, looks great and does funtions.
Displayed here is my time management chart displaying expected amount of hours put into work.
Brainstorming ideas is the first step we took in order to start working on our project that is not management based.
In this blog you will find all procedures and creative working I went through to complete this task
In this blog, I will be showing you what programming I did for my game, and how I did it.