There are many different rock formations to be able to be made as they are organic and naturally made over time due to geographical abrasion.
With this model we will be starting with a cube primitive as the base. The scale of the X axis can then be changed to 50 in the Channel Box.
For this project, we are going to be using the Cylinder Polygon Primitive. Click on Cylinder and it should auto place the Object in the centre of your project.
Using NURBs we will be creating a realistic looking wine glass that isnt your normal procedure of modeling.
Starting off with putting animations in a unity project, you will need a spritesheet and an image editor.
During your use with Maya you may come across multiple processes that can be used to reach the same creative result.
Since we are exporting for a game project, we can either export into unity/unreal or go into the game exporter window.
In this blog you will find all procedures and creative working I went through to complete this task
My project was to create a small cartoon educational game on the subject of Maths on the level of Key Stage 2.