World building using Unity

World building with Unity is simple, enjoyable, and you can use the environments you are creating to tell stories and help implement differences on how to play the game as well as it can be informative, creative and serve as a opportunity to show off level designing, lighting and 3D assets that are involved in the making.

Below is a scene that was premade and added into Unity via the unity store, which can be downloaded for free, it is called "nature starter kit". This is also the download that I used the lighting for in my promotional video for my groups mobile device project.

To get started with creating your own level/environment, view the Unity viewport, this viewport shows your location of assets and simulates it in runtime as well as visual effects mostly with lighting.

To start adding in assets, you can right click in either your project assets folder or item hierarchy, navigating down to 3D Object and selecting any of the 3D assets available to use in the list, but for this blog I will be laying a floor down, I select plane and I will press the hotkey r just like in Maya to size it up.
] Here you can start laying things down on your floor, such as cubes, spheres or anything really in the list. These base level and non detailed assets are very useful when creating whiteboxes, whiteboxes are the very base of a level/environment that show functionality before detail is added, this is like the 3D version of a storyboard, you can create them considerably quickly and you dont have to worry so much about accuracy as this is not the final build.
Add in some more items, or you can duplicate your assets by selecting them in your hierarchy and right clicking them and navigating down the drop down menu to duplicate, your scene may not change, but you will notice another asset in your hierarchy, select this and press the hotkey w to move it, this is like Maya. Once you move it you will see it was duplicated in the exact location your original asset was. If you would like to focus and zoom in on an asset, you can either double click it in the hierarchy or you can click it within your viewport and select the hotkey f. This is very useful when fine tuning positions or when wanting to get a close up.
This is the final scene, and the basics of world building. To create a scene like the thumbnail or the first screenshot of this blog post, simply replace the cubes with trees and rocks, texture the ground and create base lighting.